Junk Dragonlet
EARTH 5

Junk Dragonlet

  • Archetype:
  • Junk

  • ATK:
  • 2100

  • DEF:
  • 1800

  • View:
  • 1038




If you control a Synchro Monster, you can Special Summon this card (from your hand). You can only Special Summon "Junk Dragonlet" once per turn this way. When a Synchro Monster you control declares an attack: You can banish this card from your GY; that monster you control gains 800 ATK until the end of this turn. You can only use this effect of "Junk Dragonlet" once per turn.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Oct 9, 2026
55± 8/ 100
Power Score
Intrinsic 53
Deck 56

Junk Dragonlet — Power Evaluation

Final Score: 55 ± 8 · Confidence: Medium

  • Intrinsic: 53 · Deck: 56 · Meta: provisional
  • Primary role: Extender · Secondary: Material body

Why it scores here

Junk Dragonlet converts a Synchro monster already on the field into one extra Level 5 body from hand, and its GY effect adds 800 ATK to an attacking Synchro. Its reach depends on having a Synchro out, so it is dead in hands without one and never a searched or opening-hand starter. Its 2100 ATK earns nothing; the score comes from the conditional hand-summon, the Level 5 Machine body, and a clean one-copy deck slot.

Axis scores

Axis Score Evidence
Accessibility 55 Hand-summon is gated on controlling a Synchro monster, and deck data shows it in 34 of 34 sampled decks, mostly 1-copy in Synchron-type lists (verified text, observed deck stats).
Combo & Conversion 50 One extra body plus a one-shot +800 ATK pump is modest conversion; no combo boards are supplied, so this is text-only inference (inferred).
Resource Economy 35 The GY banish is a pure cost with no searches, draws or refuel, so it yields a stat boost rather than card advantage (verified text).
Effect & Interaction 10 Neither effect negates, removes or disrupts an opponent card, so the card offers no interaction (verified text).
Material Utility 60 Level 5 Earth Machine is a generic material, and the body stays usable as material even when its effects are negated (inferred from text and stats).
Resilience & Flexibility 45 Both effects need a Synchro on the field or a GY banish, so it has no redundancy and is weak against a Synchro-removing or negating interrupt (inferred).
Deck-Building Efficiency 80 Typically a single copy with no garnets or locks, and it is splashable and cheap to include (observed from copies per deck).

Calculation

Weight profile: 0.7 Extender + 0.3 Material body. Intrinsic ≈ 53, Deck ≈ 56, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Cheap, single-copy hand-summon that adds a body without a card slot cost beyond one copy
  • Generic Level 5 Earth Machine body that remains useful as material
  • Broad distribution across 18 archetypes, all of them Synchro-based

Weaknesses

  • Requires a Synchro monster on the field to hand-summon
  • GY effect is a one-shot +800 ATK pump with no card advantage
  • No interaction or disruption

Counters / choke points

  • Ash Blossom & Joyous Spring, which can negate the hand-summon's activation (partner evidence only, no combo data)

Best use

Extender. Decks: Synchron, Cyber Dragon, Junk, Crimson Dragon, White Forest, Swordsoul. Suggested copies: 1.

Evidence & gaps

  • Verified: Hand-summon requires a Synchro monster you control, once per turn by name; GY banish gives +800 ATK to an attacking Synchro, once per turn
  • Observed: Appears in 34 of 34 sampled decks, 30 of them at 1 copy (avg 1.12); Spread across 18 archetypes, most often Synchron
  • Inferred: Acts as a Level 5 generic material body; Dead without a Synchro on the field
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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