EARTH
5Junk Dragonlet
Archetype:
Junk
ATK:
2100
DEF:
1800
View:
1038
If you control a Synchro Monster, you can Special Summon this card (from your hand). You can only Special Summon "Junk Dragonlet" once per turn this way. When a Synchro Monster you control declares an attack: You can banish this card from your GY; that monster you control gains 800 ATK until the end of this turn. You can only use this effect of "Junk Dragonlet" once per turn.
Junk Dragonlet — Power Evaluation
Final Score: 55 ± 8 · Confidence: Medium
- Intrinsic: 53 · Deck: 56 · Meta: provisional
- Primary role: Extender · Secondary: Material body
Why it scores here
Junk Dragonlet converts a Synchro monster already on the field into one extra Level 5 body from hand, and its GY effect adds 800 ATK to an attacking Synchro. Its reach depends on having a Synchro out, so it is dead in hands without one and never a searched or opening-hand starter. Its 2100 ATK earns nothing; the score comes from the conditional hand-summon, the Level 5 Machine body, and a clean one-copy deck slot.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Hand-summon is gated on controlling a Synchro monster, and deck data shows it in 34 of 34 sampled decks, mostly 1-copy in Synchron-type lists (verified text, observed deck stats). |
| Combo & Conversion | 50 | One extra body plus a one-shot +800 ATK pump is modest conversion; no combo boards are supplied, so this is text-only inference (inferred). |
| Resource Economy | 35 | The GY banish is a pure cost with no searches, draws or refuel, so it yields a stat boost rather than card advantage (verified text). |
| Effect & Interaction | 10 | Neither effect negates, removes or disrupts an opponent card, so the card offers no interaction (verified text). |
| Material Utility | 60 | Level 5 Earth Machine is a generic material, and the body stays usable as material even when its effects are negated (inferred from text and stats). |
| Resilience & Flexibility | 45 | Both effects need a Synchro on the field or a GY banish, so it has no redundancy and is weak against a Synchro-removing or negating interrupt (inferred). |
| Deck-Building Efficiency | 80 | Typically a single copy with no garnets or locks, and it is splashable and cheap to include (observed from copies per deck). |
Calculation
Weight profile: 0.7 Extender + 0.3 Material body. Intrinsic ≈ 53, Deck ≈ 56, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Cheap, single-copy hand-summon that adds a body without a card slot cost beyond one copy
- Generic Level 5 Earth Machine body that remains useful as material
- Broad distribution across 18 archetypes, all of them Synchro-based
Weaknesses
- Requires a Synchro monster on the field to hand-summon
- GY effect is a one-shot +800 ATK pump with no card advantage
- No interaction or disruption
Counters / choke points
- Ash Blossom & Joyous Spring, which can negate the hand-summon's activation (partner evidence only, no combo data)
Best use
Extender. Decks: Synchron, Cyber Dragon, Junk, Crimson Dragon, White Forest, Swordsoul. Suggested copies: 1.
Evidence & gaps
- Verified: Hand-summon requires a Synchro monster you control, once per turn by name; GY banish gives +800 ATK to an attacking Synchro, once per turn
- Observed: Appears in 34 of 34 sampled decks, 30 of them at 1 copy (avg 1.12); Spread across 18 archetypes, most often Synchron
- Inferred: Acts as a Level 5 generic material body; Dead without a Synchro on the field
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






